Mixamo Warrior-Modell mit Animationen, Zauberstab-Icon und Magier-Skills
- Kenney-Modelle durch Mixamo Warrior (warrior.fbx) für Player und Enemy ersetzt - Animations-System: Lädt Walking, Strafe, Jump, Autoattack, Heavy Strike, Dying aus separaten FBX-Dateien - Player: Bewegungsanimationen (walk/strafe/jump) + Kampfanimationen (autoattack/heavy_strike/die) - Enemy: Walk-Animation für Patrol/Chase, Autoattack-Animation, Death-Animation mit Verzögerung - Zauberstab-Icon (wand_icon.svg) erstellt und in Magier-Skills verknüpft - Frostblitz und Zauberstab als klassenspezifische Magier-Skills dokumentiert - Castbar-System, Gegner-Aggro bei Schaden und Drag&Drop in Dokumentation ergänzt - Enemy patrouilliert jetzt auch ohne Spieler-Referenz Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
|
@ -51,21 +51,22 @@ World (Node3D)
|
|||
Der Spielercharakter mit allen UI-Panels.
|
||||
```
|
||||
Player (CharacterBody3D)
|
||||
├── [Kenney GLB Modell]
|
||||
├── PlayerModel (warrior.fbx — Mixamo Charakter mit Skeleton + AnimationPlayer)
|
||||
├── CollisionShape3D
|
||||
├── CameraPivot (Node3D)
|
||||
│ └── Camera3D
|
||||
├── HUD (hud.tscn)
|
||||
├── CharacterPanel (character_panel.tscn)
|
||||
├── InventoryPanel (inventory_panel.tscn)
|
||||
└── LootWindow (loot_window.tscn)
|
||||
├── LootWindow (loot_window.tscn)
|
||||
└── SkillPanel (skill_panel.tscn)
|
||||
```
|
||||
|
||||
### enemy.tscn
|
||||
Ein Gegner mit Level-basiertem Stats-System.
|
||||
```
|
||||
Enemy (CharacterBody3D)
|
||||
├── [Kenney GLB Modell]
|
||||
├── EnemyModel (warrior.fbx — Mixamo Charakter mit Skeleton + AnimationPlayer)
|
||||
├── CollisionShape3D
|
||||
├── Area3D
|
||||
│ └── CollisionShape3D
|
||||
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|
@ -292,17 +293,34 @@ Beispiel: Waffe mit 1.5s + 50% Haste → `1.5 / 1.5 = 1.0s`
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|||
|
||||
### Skills
|
||||
|
||||
#### Autoattack (Taste 1)
|
||||
#### Autoattack (Taste 1, Krieger/Schurke)
|
||||
- **Schaden:** Waffenschaden oder klassenabhängig unbewaffnet + Main-Stat Bonus
|
||||
- **Cooldown:** GCD (Waffen-Attackspeed / Haste)
|
||||
- **Reichweite:** Waffen-Reichweite oder 3.0 (unbewaffnet)
|
||||
- Automatisch per Rechtsklick oder manuell per Taste 1
|
||||
- **Animation:** autoattack
|
||||
|
||||
#### Heavy Strike (Taste 2)
|
||||
#### Zauberstab (Taste 1, Magier)
|
||||
- **Schaden:** Waffenschaden + INT (magisch, ignoriert Rüstung)
|
||||
- **Cooldown:** GCD
|
||||
- **Reichweite:** 20.0
|
||||
- Deaktiviert Autoattack, exklusiver Fernkampf-Modus
|
||||
- **Animation:** autoattack
|
||||
|
||||
#### Frostblitz (Taste 2, Magier)
|
||||
- **Schaden:** 12-20 + INT (magisch)
|
||||
- **Castzeit:** 1.5 Sekunden (unterbrechbar durch Bewegung/Schaden/Springen)
|
||||
- **Manakosten:** 20
|
||||
- **Cooldown:** 2.5 Sekunden
|
||||
- **Reichweite:** 20.0
|
||||
- Castbar wird über der Aktionsleiste angezeigt
|
||||
|
||||
#### Heavy Strike (Taste 2, Krieger/Schurke)
|
||||
- **Schaden:** 10-15 + Main-Stat Bonus
|
||||
- **Cooldown:** 3 Sekunden (eigener Cooldown, löst auch GCD aus)
|
||||
- **Reichweite:** 4.0
|
||||
- Aktiviert automatisch Autoattack danach
|
||||
- **Animation:** heavy_strike
|
||||
|
||||
### UI & Icons
|
||||
- Aktionsleiste mit 9 Slots (Taste 1-9), frei belegbar mit Skills und Consumables
|
||||
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@ -359,6 +377,36 @@ Level-basiert mit automatischer Skalierung:
|
|||
|
||||
---
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||||
|
||||
## Animations-System
|
||||
|
||||
### Mixamo-Integration
|
||||
Charaktermodelle stammen von Mixamo (warrior.fbx) und werden mit separaten Animations-FBX-Dateien kombiniert.
|
||||
|
||||
**Lade-Prozess (player.gd / enemy.gd):**
|
||||
1. `_setup_animations()` findet den AnimationPlayer im Modell
|
||||
2. Jede Animations-FBX wird als PackedScene geladen
|
||||
3. Die Animation wird extrahiert und der AnimationLibrary hinzugefügt
|
||||
4. `_update_animation()` wählt basierend auf Bewegungszustand die passende Animation
|
||||
|
||||
### Verfügbare Animationen (assets/animations/)
|
||||
| Animation | Datei | Verwendung |
|
||||
|---|---|---|
|
||||
| walk | Walking.fbx | Vorwärts laufen |
|
||||
| walk_back | Walking Backwards.fbx | Rückwärts laufen |
|
||||
| strafe_left | Left Strafe Walking.fbx | Links seitwärts |
|
||||
| strafe_right | Right Strafe Walking.fbx | Rechts seitwärts |
|
||||
| jump | Jumping.fbx | Springen |
|
||||
| autoattack | Autoattack.fbx | Autoattack / Zauberstab |
|
||||
| heavy_strike | Heavy Strike.fbx | Heavy Strike Skill |
|
||||
| die | Dying Backwards.fbx | Tod (Spieler + Gegner) |
|
||||
|
||||
### Offene Punkte
|
||||
- [ ] Enemy Walk-Animation: Track-Pfade matchen noch nicht korrekt (Debug in Arbeit)
|
||||
- [ ] Idle-Animation fehlt (kein FBX vorhanden)
|
||||
- [ ] Cast-Animation fehlt (für Frostblitz)
|
||||
|
||||
---
|
||||
|
||||
## Geplante Features
|
||||
- [ ] Wut-Ressource für Krieger
|
||||
- [ ] Ressourcen-System für Gegner (nicht alle haben Mana)
|
||||
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@ -375,7 +423,10 @@ Level-basiert mit automatischer Skalierung:
|
|||
## Projektstruktur
|
||||
```
|
||||
DungeonCrawler/
|
||||
├── assets/ # 3D-Modelle (Kenney GLB)
|
||||
├── assets/ # 3D-Modelle und Animationen
|
||||
│ ├── models/ # Mixamo Charakter-Modelle (warrior.fbx + Texturen)
|
||||
│ ├── animations/ # Mixamo Animationen (Walking, Attack, etc.)
|
||||
│ └── kenney_blocky-characters_20/ # Kenney Block-Chars (nicht mehr aktiv)
|
||||
├── classes/ # Klassen-Definitionen (.tres)
|
||||
│ ├── warrior.tres # Krieger (Ressource: NONE)
|
||||
│ ├── rogue.tres # Schurke (Ressource: ENERGY, 100)
|
||||
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@ -401,7 +452,10 @@ DungeonCrawler/
|
|||
│ ├── iron_helm_icon.svg
|
||||
│ ├── wooden_shield_icon.svg
|
||||
│ ├── hp_potion_icon.svg
|
||||
│ └── mana_potion_icon.svg
|
||||
│ ├── mana_potion_icon.svg
|
||||
│ ├── frostbolt_icon.svg
|
||||
│ ├── wand_icon.svg
|
||||
│ └── wooden_staff_icon.svg
|
||||
├── camera_pivot.gd # Kamera-Script
|
||||
├── character_class.gd # CharacterClass Resource (inkl. ResourceType)
|
||||
├── character_panel.gd # Charakter-Panel Script (Icon-Grid)
|
||||
|
|
|
|||
BIN
assets/animations/Autoattack.fbx
Normal file
44
assets/animations/Autoattack.fbx.import
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assets/animations/Dying Backwards.fbx
Normal file
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Normal file
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Normal file
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assets/animations/Left Strafe Walking.fbx
Normal file
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Normal file
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Blocky Characters (2.0)
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------------------------------
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