diff --git a/hud.gd b/hud.gd index 2b045b7..50490ee 100644 --- a/hud.gd +++ b/hud.gd @@ -241,7 +241,7 @@ func _create_level_ui(): resource_bar = ProgressBar.new() resource_bar.name = "ResourceBar" resource_bar.position = Vector2(20, 50) - resource_bar.size = Vector2(200, 20) + resource_bar.size = Vector2(200, 18) resource_bar.show_percentage = false resource_bar.value = 0 resource_bar.visible = false # Nur sichtbar wenn Klasse Ressource hat @@ -260,13 +260,13 @@ func _create_level_ui(): control.add_child(resource_bar) # Level/XP etwas runter verschieben wegen Ressourcen-Bar - level_label.position = Vector2(20, 75) - xp_bar.position = Vector2(80, 75) + level_label.position = Vector2(20, 78) + xp_bar.position = Vector2(80, 78) # Gold Label gold_label = Label.new() gold_label.name = "GoldLabel" - gold_label.position = Vector2(20, 98) + gold_label.position = Vector2(20, 102) gold_label.add_theme_font_size_override("font_size", 14) gold_label.add_theme_color_override("font_color", Color(1, 0.85, 0, 1)) gold_label.text = "0 Gold"