diff --git a/hud.gd b/hud.gd index 753a6b9..80802c5 100644 --- a/hud.gd +++ b/hud.gd @@ -235,12 +235,10 @@ func _create_level_ui(): resource_bar.add_child(resource_label) control.add_child(resource_bar) - # Level Label oben links - level_label = Label.new() + # Level Label — wird in update_level() über XPLabel gesetzt, kein eigenes Node nötig + level_label = Label.new() # Dummy damit update_level() nicht crasht level_label.name = "LevelLabel" - level_label.position = Vector2(20, 74) - level_label.add_theme_font_size_override("font_size", 14) - level_label.text = "Level 1" + level_label.visible = false control.add_child(level_label) # Gold Label oben links @@ -261,8 +259,8 @@ func _create_level_ui(): xp_bar.anchor_bottom = 1.0 xp_bar.offset_left = -234.0 xp_bar.offset_right = 234.0 - xp_bar.offset_top = -12.0 - xp_bar.offset_bottom = 0.0 + xp_bar.offset_top = -18.0 + xp_bar.offset_bottom = -6.0 xp_bar.show_percentage = false xp_bar.value = 0 xp_bar.mouse_filter = Control.MOUSE_FILTER_IGNORE @@ -353,7 +351,7 @@ func update_level(level: int, current_xp: int, xp_to_next: int): xp_bar.value = current_xp var xp_label = xp_bar.get_node_or_null("XPLabel") if xp_label: - xp_label.text = "Level %d — %d / %d XP" % [level, current_xp, xp_to_next] + xp_label.text = "Lv %d %d / %d XP" % [level, current_xp, xp_to_next] # Aktions-Slot kurz golden hervorheben (0.1s) func set_active_slot(index):