diff --git a/player.gd b/player.gd index b62d315..546d0e9 100644 --- a/player.gd +++ b/player.gd @@ -663,7 +663,7 @@ func _do_heavy_strike(): return var damage = randi_range(10, 15) + int(strength * 0.5) target.take_damage(damage) - _gain_rage(20) + _gain_rage(10) skill_cooldowns["heavy_strike"] = HEAVY_STRIKE_COOLDOWN trigger_global_cooldown() start_autoattack()