From 6b9fc3f0d642c22f545af95213165cb1a3a8b737 Mon Sep 17 00:00:00 2001 From: Andre Date: Thu, 19 Mar 2026 21:24:11 +0100 Subject: [PATCH] fix: Wut-Generierung Heavy Strike von 20 auf 10 reduziert Co-Authored-By: Claude Sonnet 4.6 --- player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/player.gd b/player.gd index b62d315..546d0e9 100644 --- a/player.gd +++ b/player.gd @@ -663,7 +663,7 @@ func _do_heavy_strike(): return var damage = randi_range(10, 15) + int(strength * 0.5) target.take_damage(damage) - _gain_rage(20) + _gain_rage(10) skill_cooldowns["heavy_strike"] = HEAVY_STRIKE_COOLDOWN trigger_global_cooldown() start_autoattack()