Optimierter SFX Workflow mit 3 Presets aus AudioGen Doku

Drei vorkonfigurierte Pipelines (jeweils mit Upsample + Preview):
- Attacken/Hits: 1.5s, temp 0.8, cfg 4.5 (scharf, präzise)
- Fähigkeiten/Spells: 2.5s, temp 1.0, cfg 3.5 (Variation)
- Ambient/Umgebung: 8s, temp 1.0, cfg 3.0 (organisch)

Nur Attack-Pipeline aktiv, Rest gemutet. Mit M umschalten.
Note-Node mit komplettem Parameter-Guide aus Meta Doku.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Andre 2026-03-21 16:54:04 +01:00
parent 0ff8d49427
commit cf6afa5c3a

View file

@ -0,0 +1,215 @@
{
"last_node_id": 13,
"last_link_id": 9,
"nodes": [
{
"id": 1,
"type": "AudioGen",
"pos": [50, 100],
"size": {"0": 420, "1": 330},
"flags": {},
"order": 0,
"mode": 0,
"inputs": [],
"outputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "links": [1], "slot_index": 0}
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"properties": {"Node name for S&R": "AudioGen"},
"widgets_values": [
"fast metal sword swing whoosh close range",
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"widgets_values": [48000]
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{
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"type": "AudioPreview",
"pos": [850, 100],
"size": {"0": 250, "1": 80},
"flags": {},
"order": 2,
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"inputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "link": 2}
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{
"id": 4,
"type": "AudioGen",
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{"name": "audio_file", "type": "AUDIO_PATH", "links": [3], "slot_index": 0}
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"properties": {"Node name for S&R": "AudioGen"},
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"inputs": [
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"properties": {"Node name for S&R": "AudioUpsample"},
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"inputs": [
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"properties": {"Node name for S&R": "AudioPreview"},
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{
"id": 7,
"type": "AudioGen",
"pos": [50, 960],
"size": {"0": 420, "1": 330},
"flags": {},
"order": 6,
"mode": 2,
"inputs": [],
"outputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "links": [5], "slot_index": 0}
],
"properties": {"Node name for S&R": "AudioGen"},
"widgets_values": [
"wind blowing through dark stone dungeon corridor echoing",
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{
"id": 8,
"type": "AudioUpsample",
"pos": [520, 960],
"size": {"0": 280, "1": 120},
"flags": {},
"order": 7,
"mode": 2,
"inputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "link": 5}
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"outputs": [
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"properties": {"Node name for S&R": "AudioUpsample"},
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},
{
"id": 9,
"type": "AudioPreview",
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"size": {"0": 250, "1": 80},
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"inputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "link": 6}
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"outputs": [],
"properties": {"Node name for S&R": "AudioPreview"},
"widgets_values": []
},
{
"id": 10,
"type": "Note",
"pos": [1150, 100],
"size": {"0": 520, "1": 820},
"flags": {},
"order": 9,
"mode": 0,
"inputs": [],
"outputs": [],
"properties": {},
"widgets_values": ["=== AudioGen SFX Guide (Meta Doku) ===\n\nModell: facebook/audiogen-medium (1.5B)\nTrainiert auf: 10s Segmente, 16kHz\nTrainingsdaten: Sonniss Game Effects,\n BBC SFX, AudioSet, AudioCaps u.a.\n\n--- Parameter pro SFX-Typ ---\n\nAttacken / Hits (1-2s):\n temperature 0.7 - 0.8\n cfg_coef 4.0 - 5.0\n top_k 150 - 200\n → scharf, praezise, wiederholbar\n\nFaehigkeiten / Spells (2-3s):\n temperature 0.9 - 1.0\n cfg_coef 3.0 - 4.0\n top_k 200 - 250\n → etwas mehr Variation erlaubt\n\nAmbient / Umgebung (5-10s):\n temperature 1.0 - 1.2\n cfg_coef 3.0\n top_k 250\n → natuerlich, organisch\n\nUI Sounds (0.5-1s):\n temperature 0.7\n cfg_coef 5.0\n top_k 150\n → kurz, knackig, konsistent\n\n--- Allgemeine Parameter ---\n\ntemperature:\n < 0.8 = fokussiert, deterministisch\n 1.0 = Standard, ausgewogen\n > 1.2 = mehr Variation, organischer\n\ncfg_coef:\n 3.0 = Standard (gut getestet)\n 4-5 = staerkere Prompt-Treue\n > 7 = Artefakte moeglich\n\ntop_k:\n 150 = eingeschraenkt, praezise\n 250 = Standard, gute Balance\n > 300 = zu viele Moeglichkeiten\n\nduration:\n Max Qualitaet bei <= 10s (Training)\n > 10s nutzt Sliding Window (Naehte)\n\n--- Prompt Aufbau ---\n\nSchema: [Aktion] [Material] [Detail] [Ort]\n\nBeispiele:\n heavy metal sword striking stone shield\n wooden door creaking open slowly dungeon\n fire crackling campfire burning wood\n metal chains rattling on stone floor\n footsteps echoing in stone corridor\n glass shattering breaking impact\n\nTipps:\n - Physikalisch beschreiben\n - Material + Groesse + Geschwindigkeit\n - Umgebung/Akustik angeben\n - Englisch (Trainingsdaten)\n - Kurz: 5-10 Woerter\n - 'sound effect' am Ende hilft\n - KEINE Musik-Begriffe\n - KEINE Vocals (nicht trainiert)\n\n--- Workflow Tipps ---\n\n - 3-5x generieren, bestes waehlen\n - Immer Upsample auf 48kHz\n - Verschiedene Seeds probieren\n - Mute (M) fuer inaktive Pipelines"]
}
],
"links": [
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[2, 2, 0, 3, 0, "AUDIO_PATH"],
[3, 4, 0, 5, 0, "AUDIO_PATH"],
[4, 5, 0, 6, 0, "AUDIO_PATH"],
[5, 7, 0, 8, 0, "AUDIO_PATH"],
[6, 8, 0, 9, 0, "AUDIO_PATH"]
],
"groups": [
{
"title": "Attacken / Hits (1-2s) — temp 0.8, cfg 4.5",
"bounding": [30, 65, 1100, 420],
"color": "#5a1a1a",
"font_size": 14
},
{
"title": "Faehigkeiten / Spells (2-3s) — temp 1.0, cfg 3.5 [MUTED]",
"bounding": [30, 495, 1100, 420],
"color": "#1a3a5a",
"font_size": 14
},
{
"title": "Ambient / Umgebung (5-10s) — temp 1.0, cfg 3.0 [MUTED]",
"bounding": [30, 925, 1100, 420],
"color": "#1a3a2a",
"font_size": 14
}
],
"config": {},
"extra": {},
"version": 0.4
}