[gd_scene format=3 uid="uid://bp0g1glxo816h"] [ext_resource type="PackedScene" uid="uid://dniyuebl8yhtv" path="res://player.tscn" id="1_f3sb7"] [ext_resource type="Script" uid="uid://cx56h588mfsk0" path="res://world.gd" id="1_tlwt5"] [ext_resource type="PackedScene" uid="uid://dawbdtnyiha0m" path="res://assets/environment/medieval_town.glb" id="4_town"] [ext_resource type="PackedScene" uid="uid://b426p2ebu8ob1" path="res://assets/environment/fantasy_door_model.glb" id="5_door"] [sub_resource type="ProceduralSkyMaterial" id="sky_mat"] sky_top_color = Color(0.35, 0.5, 0.75, 1) sky_horizon_color = Color(0.65, 0.7, 0.78, 1) ground_bottom_color = Color(0.2, 0.18, 0.15, 1) ground_horizon_color = Color(0.55, 0.52, 0.48, 1) [sub_resource type="Sky" id="sky"] sky_material = SubResource("sky_mat") [sub_resource type="Environment" id="env"] background_mode = 2 sky = SubResource("sky") ambient_light_source = 2 ambient_light_color = Color(0.6, 0.58, 0.55, 1) ambient_light_energy = 0.3 tonemap_mode = 2 ssao_enabled = true glow_enabled = true fog_enabled = true fog_light_color = Color(0.7, 0.68, 0.62, 1) fog_density = 0.002 [sub_resource type="BoxShape3D" id="BoxShape3D_floor"] size = Vector3(2500, 0.5, 2500) [sub_resource type="StandardMaterial3D" id="mat_floor"] albedo_color = Color(0.28, 0.35, 0.18, 1) roughness = 0.95 [sub_resource type="BoxMesh" id="BoxMesh_floor"] size = Vector3(2500, 0.5, 2500) [sub_resource type="NavigationMesh" id="NavigationMesh_fj7yv"] [sub_resource type="BoxShape3D" id="BoxShape3D_gate"] size = Vector3(5, 4, 4) [node name="World" type="Node3D" unique_id=1518976304] script = ExtResource("1_tlwt5") [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=801100654] environment = SubResource("env") [node name="Boden" type="StaticBody3D" parent="." unique_id=839662005] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.28, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="Boden" unique_id=334777163] shape = SubResource("BoxShape3D_floor") [node name="MeshInstance3D" type="MeshInstance3D" parent="Boden" unique_id=1590278465] material_override = SubResource("mat_floor") mesh = SubResource("BoxMesh_floor") [node name="MedievalTown" parent="." unique_id=1511860358 instance=ExtResource("4_town")] transform = Transform3D(0.04, 0, 0, 0, 0.04, 0, 0, 0, 0.04, 0, 0, 0) [node name="Player" parent="." unique_id=841198255 instance=ExtResource("1_f3sb7")] transform = Transform3D(-0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, -0.70710677, -299, 0.43499756, 332) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1642167272] transform = Transform3D(-45, 0, 0, 0, -45, 0, 0, 0, -45, 0, 0, 0) [node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=1093030835] navigation_mesh = SubResource("NavigationMesh_fj7yv") [node name="DungeonGate" type="Node3D" parent="." unique_id=1787139888] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -296, 0, 370) [node name="DoorModel" parent="DungeonGate" unique_id=1071858485 instance=ExtResource("5_door")] transform = Transform3D(-100, 0, 8.742278e-06, 0, 100, 0, -8.742278e-06, 0, -100, 0, 4, 0) [node name="GateArea" type="Area3D" parent="DungeonGate" unique_id=1947692918] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 2) [node name="CollisionShape3D" type="CollisionShape3D" parent="DungeonGate/GateArea" unique_id=1018035780] shape = SubResource("BoxShape3D_gate") [node name="GateLabel" type="Label3D" parent="DungeonGate" unique_id=1720057230] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.5, 1) visible = false billboard = 1 modulate = Color(1, 0.85, 0.3, 1) text = "Dungeon betreten [E]" font_size = 48