# SkillPanel.gd # Zeigt alle verfügbaren Fähigkeiten an, von hier aus auf Aktionsleiste ziehen extends CanvasLayer var panel_visible = false var player = null # Drag State var dragging = false var drag_skill_id: String = "" var drag_icon: TextureRect = null @onready var panel = $Panel @onready var skill_list = $Panel/VBoxContainer/ScrollContainer/SkillList func _ready(): panel.visible = false func setup(p): player = p func toggle(): panel_visible = !panel_visible panel.visible = panel_visible if panel_visible: _refresh_skills() func _refresh_skills(): if player == null: return for child in skill_list.get_children(): child.queue_free() for skill in player.available_skills: var hbox = HBoxContainer.new() hbox.add_theme_constant_override("separation", 8) # Icon var icon_rect = TextureRect.new() var tex = load(skill["icon"]) if tex: icon_rect.texture = tex icon_rect.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL icon_rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED icon_rect.custom_minimum_size = Vector2(36, 36) icon_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE hbox.add_child(icon_rect) # Name + Beschreibung var label = Label.new() label.text = skill["name"] label.add_theme_font_size_override("font_size", 14) label.size_flags_horizontal = Control.SIZE_EXPAND_FILL label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER label.mouse_filter = Control.MOUSE_FILTER_IGNORE hbox.add_child(label) # Tooltip hbox.tooltip_text = skill["name"] + "\n" + skill["description"] hbox.custom_minimum_size = Vector2(0, 40) hbox.mouse_filter = Control.MOUSE_FILTER_STOP # Drag starten bei Linksklick var skill_id = skill["id"] var skill_icon_path = skill["icon"] hbox.gui_input.connect(_on_skill_input.bind(skill_id, skill_icon_path)) skill_list.add_child(hbox) func _on_skill_input(event: InputEvent, skill_id: String, icon_path: String): if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: _start_drag(skill_id, icon_path) func _start_drag(skill_id: String, icon_path: String): dragging = true drag_skill_id = skill_id var tex = load(icon_path) drag_icon = TextureRect.new() drag_icon.texture = tex drag_icon.custom_minimum_size = Vector2(40, 40) drag_icon.size = Vector2(40, 40) drag_icon.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL drag_icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED drag_icon.mouse_filter = Control.MOUSE_FILTER_IGNORE var drag_layer = CanvasLayer.new() drag_layer.name = "DragLayer" drag_layer.layer = 200 drag_layer.add_child(drag_icon) get_tree().root.add_child(drag_layer) drag_icon.position = get_viewport().get_mouse_position() - Vector2(20, 20) if player and player.hud: player.hud.set_drag_active(true) func _process(_delta): if dragging and drag_icon: drag_icon.position = get_viewport().get_mouse_position() - Vector2(20, 20) if player and player.hud: player.hud.update_drag_hover(get_viewport().get_mouse_position()) func _input(event): if not dragging: return if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and not event.pressed: _end_drag() func _end_drag(): if not dragging: return if player and player.hud: var slot_index = player.hud.get_slot_at_position(get_viewport().get_mouse_position()) if slot_index >= 0 and slot_index <= 8 and drag_skill_id != "": player.assign_skill_to_action_bar(slot_index, drag_skill_id) player.hud.set_drag_active(false) if drag_icon: var drag_layer = drag_icon.get_parent() drag_layer.queue_free() drag_icon = null dragging = false drag_skill_id = ""