DungeonCrawler/assets/Weapons/medieval_sword.glb.import
Andre 9ed18e034c Waffen-Modell an Spielerhand via BoneAttachment3D
Schwert (medieval_sword.glb) wird zur Laufzeit an mixamorig_RightHand
gehängt. Modell erscheint/verschwindet beim Ausrüsten/Ablegen.
Equipment-Ressource um model_scene Property erweitert.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 01:25:19 +01:00

42 lines
1 KiB
Text

[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://8klqbvdg43b3"
path="res://.godot/imported/medieval_sword.glb-6bd5ad7fbf20317ed64b8bc381ee05fb.scn"
[deps]
source_file="res://assets/Weapons/medieval_sword.glb"
dest_files=["res://.godot/imported/medieval_sword.glb-6bd5ad7fbf20317ed64b8bc381ee05fb.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1