Schwert (medieval_sword.glb) wird zur Laufzeit an mixamorig_RightHand gehängt. Modell erscheint/verschwindet beim Ausrüsten/Ablegen. Equipment-Ressource um model_scene Property erweitert. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
42 lines
1 KiB
Text
42 lines
1 KiB
Text
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://8klqbvdg43b3"
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path="res://.godot/imported/medieval_sword.glb-6bd5ad7fbf20317ed64b8bc381ee05fb.scn"
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[deps]
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source_file="res://assets/Weapons/medieval_sword.glb"
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dest_files=["res://.godot/imported/medieval_sword.glb-6bd5ad7fbf20317ed64b8bc381ee05fb.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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