DungeonCrawler/assets/sounds/auto_attack_002_48000hz.wav.import
Andre d77dc6d3da Audio: Finale SFX hinzugefügt, alte MusicGen-Tests entfernt
Neue Sounds (48kHz, getrimmt):
- auto_attack_002_48000hz.wav
- heavy_strike_003_48000hz.wav

Alte unbenannte MusicGen-Testdateien entfernt.
Intro7.mp3 bleibt als Menü-Musik.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 20:55:23 +01:00

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dvre4c83afg5w"
path="res://.godot/imported/auto_attack_002_48000hz.wav-ec4500651841ce207533ed5225efbbbe.sample"
[deps]
source_file="res://assets/sounds/auto_attack_002_48000hz.wav"
dest_files=["res://.godot/imported/auto_attack_002_48000hz.wav-ec4500651841ce207533ed5225efbbbe.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2