DungeonCrawler/comfyui-audio/generate_audio.py
Andre b28b4ddc85 ComfyUI AudioCraft: Nodes, API scripts, Dockerfile updates
- AudioGen/MusicGen custom nodes mit OUTPUT_NODE=True fuer API
- generate_audio.py: Alle Krieger-SFX + Menumusik generiert
- generate_via_api.py: ComfyUI REST API Integration
- Dockerfile: CUDA 12.4, PyTorch 2.3+, pkg-config Fix fuer PyAV
- docker-compose: HuggingFace Cache Volume fuer persistente Modelle
- workflow_game_audio.json: ComfyUI Workflow fuer Game Audio

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 13:49:18 +01:00

65 lines
2.6 KiB
Python

"""
Game Audio Generator - nutzt AudioCraft direkt
Aufruf: python generate_audio.py
"""
import torch
import os
import time
OUTPUT_DIR = "/app/ComfyUI/output/audio"
os.makedirs(OUTPUT_DIR, exist_ok=True)
TRACKS = [
# Menü Musik
("music", "dark fantasy main menu music, epic orchestral, dramatic, mysterious, dark medieval atmosphere, slow build, no vocals", 40, "menu_music"),
# Krieger Attacken
("sfx", "fast sword swing whoosh attack sound effect", 1, "attack_autoattack"),
("sfx", "heavy powerful sword strike crushing impact metal clang", 2, "attack_heavy_strike"),
("sfx", "massive ground slam earthquake shockwave stone cracking impact", 2, "attack_tektonischer_schlag"),
("sfx", "warrior battle cry rage grunt determination short", 2, "attack_durchbeissen"),
("sfx", "blade slash wet blood hit dark melee attack", 2, "attack_blutrausch"),
("sfx", "fast spinning whirlwind sword multiple swings whoosh", 2, "attack_wirbelwind"),
("sfx", "chains rattling metal binding restraint whoosh throw", 2, "attack_zornfesseln"),
("sfx", "berserker rage roar battle fury intense warrior scream", 3, "attack_berserker"),
]
def generate_music(prompt, duration, filename):
from audiocraft.models import MusicGen
from audiocraft.data.audio import audio_write
print(f" [MusicGen] {filename}: {prompt[:50]}...")
model = MusicGen.get_pretrained("facebook/musicgen-small")
model.set_generation_params(duration=duration)
wav = model.generate([prompt])
out = os.path.join(OUTPUT_DIR, filename)
audio_write(out, wav[0].cpu(), model.sample_rate, strategy="loudness")
print(f" -> gespeichert: {out}.wav")
def generate_sfx(prompt, duration, filename):
from audiocraft.models import AudioGen
from audiocraft.data.audio import audio_write
print(f" [AudioGen] {filename}: {prompt[:50]}...")
model = AudioGen.get_pretrained("facebook/audiogen-medium")
model.set_generation_params(duration=duration)
wav = model.generate([prompt])
out = os.path.join(OUTPUT_DIR, filename)
audio_write(out, wav[0].cpu(), model.sample_rate, strategy="loudness")
print(f" -> gespeichert: {out}.wav")
if __name__ == "__main__":
print(f"GPU: {torch.cuda.get_device_name(0) if torch.cuda.is_available() else 'CPU'}")
print(f"Output: {OUTPUT_DIR}\n")
music_model = None
sfx_model = None
for typ, prompt, duration, filename in TRACKS:
print(f"\n[{typ.upper()}] {filename}")
if typ == "music":
generate_music(prompt, duration, filename)
else:
generate_sfx(prompt, duration, filename)
print("\nFertig! Alle Audio-Dateien wurden generiert.")