DungeonCrawler/equipment/iron_sword.tres
Andre 9ed18e034c Waffen-Modell an Spielerhand via BoneAttachment3D
Schwert (medieval_sword.glb) wird zur Laufzeit an mixamorig_RightHand
gehängt. Modell erscheint/verschwindet beim Ausrüsten/Ablegen.
Equipment-Ressource um model_scene Property erweitert.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 01:25:19 +01:00

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Text

[gd_resource type="Resource" script_class="Equipment" load_steps=4 format=3 uid="uid://vprfv2phlcbc"]
[ext_resource type="Script" uid="uid://re0xiie1udfq" path="res://equipment.gd" id="1_equipment"]
[ext_resource type="Texture2D" uid="uid://bi7sh66txlj1c" path="res://icons/iron_sword_icon.svg" id="2_icon"]
[ext_resource type="PackedScene" uid="uid://8klqbvdg43b3" path="res://assets/Weapons/medieval_sword.glb" id="3_model"]
[resource]
script = ExtResource("1_equipment")
item_name = "Eisenschwert"
strength = 2
min_damage = 3
max_damage = 6
model_scene = ExtResource("3_model")
icon = ExtResource("2_icon")