- OUTPUT_NODE = True fuer MusicGen und AudioGen (ComfyUI API funktioniert jetzt) - generate_via_api.py: Audio direkt ueber ComfyUI REST API generieren - docker-compose.yml: hf_cache Volume fuer persistente Modelle nach Neustart - Menü Musik und alle Krieger Attacken-Sounds generiert Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
86 lines
3.3 KiB
Python
86 lines
3.3 KiB
Python
"""
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Game Audio Generator via ComfyUI API
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Aufruf: python generate_via_api.py
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Voraussetzung: ComfyUI Container läuft auf localhost:8188
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"""
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import json
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import requests
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import time
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import urllib.request
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import os
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COMFY_URL = "http://localhost:8188"
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OUTPUT_DIR = os.path.join(os.path.dirname(__file__), "output", "audio")
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os.makedirs(OUTPUT_DIR, exist_ok=True)
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TRACKS = [
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# (typ, prompt, dauer, dateiname)
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("music", "dark fantasy main menu music, epic orchestral, dramatic, mysterious, dark medieval atmosphere, slow build, no vocals", 40, "menu_music"),
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("sfx", "fast sword swing whoosh attack sound effect", 1, "attack_autoattack"),
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("sfx", "heavy powerful sword strike crushing impact metal clang", 2, "attack_heavy_strike"),
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("sfx", "massive ground slam earthquake shockwave stone cracking impact", 2, "attack_tektonischer_schlag"),
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("sfx", "warrior battle cry rage grunt determination short", 2, "attack_durchbeissen"),
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("sfx", "blade slash wet blood hit dark melee attack", 2, "attack_blutrausch"),
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("sfx", "fast spinning whirlwind sword multiple swings whoosh", 2, "attack_wirbelwind"),
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("sfx", "chains rattling metal binding restraint whoosh throw", 2, "attack_zornfesseln"),
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("sfx", "berserker rage roar battle fury intense warrior scream", 3, "attack_berserker"),
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]
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def build_prompt(typ, prompt_text, duration, filename):
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node_type = "MusicGen" if typ == "music" else "AudioGen"
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widgets = [prompt_text, duration, "facebook/musicgen-small", 0] if typ == "music" else [prompt_text, duration, 0]
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return {
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"prompt": {
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"1": {
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"class_type": node_type,
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"inputs": {
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"prompt": prompt_text,
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"duration": duration,
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**({"model": "facebook/musicgen-small", "seed": 0} if typ == "music" else {"seed": 0})
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}
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}
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},
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"extra_data": {"extra_pnginfo": {"filename_hint": filename}}
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}
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def queue_prompt(payload):
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r = requests.post(f"{COMFY_URL}/api/prompt", json=payload)
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r.raise_for_status()
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return r.json()["prompt_id"]
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def wait_for_completion(prompt_id, timeout=300):
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start = time.time()
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while time.time() - start < timeout:
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r = requests.get(f"{COMFY_URL}/api/history/{prompt_id}")
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data = r.json()
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if prompt_id in data:
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return data[prompt_id]
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time.sleep(2)
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raise TimeoutError(f"Timeout nach {timeout}s")
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def get_output_files():
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r = requests.get(f"{COMFY_URL}/api/history")
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return r.json()
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if __name__ == "__main__":
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print(f"Verbinde mit ComfyUI: {COMFY_URL}")
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try:
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requests.get(f"{COMFY_URL}/api/system_stats").raise_for_status()
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print("ComfyUI erreichbar\n")
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except Exception as e:
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print(f"ComfyUI nicht erreichbar: {e}")
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exit(1)
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for typ, prompt, duration, filename in TRACKS:
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print(f"[{typ.upper()}] {filename}: {prompt[:55]}...")
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payload = build_prompt(typ, prompt, duration, filename)
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try:
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prompt_id = queue_prompt(payload)
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print(f" queued: {prompt_id}")
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result = wait_for_completion(prompt_id)
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print(f" fertig!")
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except Exception as e:
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print(f" Fehler: {e}")
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print(f"\nAlle Jobs abgeschickt. Output unter: {OUTPUT_DIR}")
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print(f"Oder direkt in ComfyUI unter output/audio/")
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