DungeonCrawler/loot_tables/skeleton_loot.tres
Andre b01059de50 Loot-System, Gegner-Drops und Gold-Anzeige hinzugefügt
- Enemy droppt Loot bei Tod (Gold + Items basierend auf LootTable)
- LootWindow zeigt Beute an mit "Alles aufheben" Button
- Gold-Anzeige im HUD unter XP-Leiste
- Beispiel LootTables: Goblin (2-8 Gold) und Skeleton (5-15 Gold)
- Loot-System in World verdrahtet

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 20:14:22 +01:00

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Text

[gd_resource type="Resource" script_class="LootTable" format=3]
[ext_resource type="Script" path="res://loot_table.gd" id="1"]
[ext_resource type="Script" path="res://loot_entry.gd" id="2"]
[ext_resource type="Resource" path="res://equipment/steel_sword.tres" id="3"]
[ext_resource type="Resource" path="res://equipment/wooden_shield.tres" id="4"]
[ext_resource type="Resource" path="res://equipment/iron_helm.tres" id="5"]
[sub_resource type="Resource" id="entry_1"]
script = ExtResource("2")
item = ExtResource("3")
drop_chance = 0.1
[sub_resource type="Resource" id="entry_2"]
script = ExtResource("2")
item = ExtResource("4")
drop_chance = 0.12
[sub_resource type="Resource" id="entry_3"]
script = ExtResource("2")
item = ExtResource("5")
drop_chance = 0.15
[resource]
script = ExtResource("1")
min_gold = 5
max_gold = 15
possible_drops = [SubResource("entry_1"), SubResource("entry_2"), SubResource("entry_3")]