DungeonCrawler/assets/kenney_blocky-characters_20/Models/OBJ format/character-d.obj.import
Andre f42a70220f Add Kenney asset files
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 18:06:05 +01:00

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766 B
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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://33nfux1spvpm"
path="res://.godot/imported/character-d.obj-a3ae43d97d7c601517f97d4a7623866a.mesh"
[deps]
files=["res://.godot/imported/character-d.obj-a3ae43d97d7c601517f97d4a7623866a.mesh"]
source_file="res://assets/kenney_blocky-characters_20/Models/OBJ format/character-d.obj"
dest_files=["res://.godot/imported/character-d.obj-a3ae43d97d7c601517f97d4a7623866a.mesh", "res://.godot/imported/character-d.obj-a3ae43d97d7c601517f97d4a7623866a.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false