- Kenney-Modelle durch Mixamo Warrior (warrior.fbx) für Player und Enemy ersetzt - Animations-System: Lädt Walking, Strafe, Jump, Autoattack, Heavy Strike, Dying aus separaten FBX-Dateien - Player: Bewegungsanimationen (walk/strafe/jump) + Kampfanimationen (autoattack/heavy_strike/die) - Enemy: Walk-Animation für Patrol/Chase, Autoattack-Animation, Death-Animation mit Verzögerung - Zauberstab-Icon (wand_icon.svg) erstellt und in Magier-Skills verknüpft - Frostblitz und Zauberstab als klassenspezifische Magier-Skills dokumentiert - Castbar-System, Gegner-Aggro bei Schaden und Drag&Drop in Dokumentation ergänzt - Enemy patrouilliert jetzt auch ohne Spieler-Referenz Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
44 lines
1.1 KiB
Text
44 lines
1.1 KiB
Text
[remap]
|
|
|
|
importer="texture"
|
|
type="CompressedTexture2D"
|
|
uid="uid://coqdhbh5uwkjf"
|
|
path.s3tc="res://.godot/imported/warrior_2.png-0164e54eb7a56547f2b489b55a55ca25.s3tc.ctex"
|
|
metadata={
|
|
"imported_formats": ["s3tc_bptc"],
|
|
"vram_texture": true
|
|
}
|
|
generator_parameters={
|
|
"md5": "16d2ed20714fd916290f48d68a233060"
|
|
}
|
|
|
|
[deps]
|
|
|
|
source_file="res://assets/models/warrior_2.png"
|
|
dest_files=["res://.godot/imported/warrior_2.png-0164e54eb7a56547f2b489b55a55ca25.s3tc.ctex"]
|
|
|
|
[params]
|
|
|
|
compress/mode=2
|
|
compress/high_quality=false
|
|
compress/lossy_quality=0.7
|
|
compress/uastc_level=0
|
|
compress/rdo_quality_loss=0.0
|
|
compress/hdr_compression=1
|
|
compress/normal_map=1
|
|
compress/channel_pack=0
|
|
mipmaps/generate=true
|
|
mipmaps/limit=-1
|
|
roughness/mode=1
|
|
roughness/src_normal="res://assets/models/warrior_2.png"
|
|
process/channel_remap/red=0
|
|
process/channel_remap/green=1
|
|
process/channel_remap/blue=2
|
|
process/channel_remap/alpha=3
|
|
process/fix_alpha_border=true
|
|
process/premult_alpha=false
|
|
process/normal_map_invert_y=false
|
|
process/hdr_as_srgb=false
|
|
process/hdr_clamp_exposure=false
|
|
process/size_limit=0
|
|
detect_3d/compress_to=0
|