DungeonCrawler/comfyui-audio/workflow_sfx.json
Andre 9c9752e884 Fix: seed control_after_generate Widget in allen Workflows
ComfyUI fügt nach jedem seed-INT-Widget automatisch ein
control_after_generate Combo-Widget ein. Ohne diesen Slot
in widgets_values waren temperature, cfg_coef und top_k
um eine Position verschoben (cfg_coef zeigte 250 statt 3.0).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 16:06:44 +01:00

91 lines
3 KiB
JSON

{
"last_node_id": 4,
"last_link_id": 2,
"nodes": [
{
"id": 1,
"type": "AudioGen",
"pos": [50, 100],
"size": {"0": 480, "1": 330},
"flags": {},
"order": 0,
"mode": 0,
"inputs": [],
"outputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "links": [1], "slot_index": 0}
],
"properties": {"Node name for S&R": "AudioGen"},
"widgets_values": [
"fast sword swing whoosh attack sound effect combat",
2.0,
0,
"fixed",
1.0,
4.0,
250
]
},
{
"id": 2,
"type": "AudioUpsample",
"pos": [580, 100],
"size": {"0": 300, "1": 120},
"flags": {},
"order": 1,
"mode": 0,
"inputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "link": 1}
],
"outputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "links": [2], "slot_index": 0}
],
"properties": {"Node name for S&R": "AudioUpsample"},
"widgets_values": [48000]
},
{
"id": 3,
"type": "AudioPreview",
"pos": [930, 100],
"size": {"0": 250, "1": 80},
"flags": {},
"order": 2,
"mode": 0,
"inputs": [
{"name": "audio_file", "type": "AUDIO_PATH", "link": 2}
],
"outputs": [],
"properties": {"Node name for S&R": "AudioPreview"},
"widgets_values": []
},
{
"id": 4,
"type": "Note",
"pos": [1250, 100],
"size": {"0": 450, "1": 400},
"flags": {},
"order": 3,
"mode": 0,
"inputs": [],
"outputs": [],
"properties": {},
"widgets_values": ["=== AudioGen SFX Parameter Guide ===\n\n--- Empfohlene Werte ---\n\ntemperature (Default: 1.0)\n 0.9 - 1.0 = praezise, klare Sounds\n 1.0 - 1.2 = mehr Variation\n < 0.5 = robotisch, duenn\n > 1.5 = chaotisch, unbrauchbar\n\ncfg_coef (Default: 3.0)\n 4.0 - 5.0 = schaerfer, praeziser\n 3.0 = ausgewogen\n < 1.5 = ignoriert den Prompt\n > 8.0 = Artefakte\n\ntop_k (Default: 250)\n 200 - 300 = gute Balance\n < 50 = monoton\n > 500 = zu viele Moeglichkeiten\n\nduration\n 1.5 - 3.0s = Attacken, Hits\n 3.0 - 5.0s = Ambient, UI Sounds\n 5.0 - 10s = Laengere Effekte\n\n--- Prompt Tipps ---\n\n- Material + Bewegung + Umgebung\n (metal sword slash, stone impact)\n- Sehr konkret beschreiben\n- Kurz halten: 5-10 Woerter\n- 'sound effect' am Ende hilft\n- Kein Musik-Vokabular nutzen"]
}
],
"links": [
[1, 1, 0, 2, 0, "AUDIO_PATH"],
[2, 2, 0, 3, 0, "AUDIO_PATH"]
],
"groups": [
{
"title": "SFX Pipeline: AudioGen → Upsample 48kHz → Preview",
"bounding": [30, 65, 1180, 180],
"color": "#1a3a2a",
"font_size": 14
}
],
"config": {},
"extra": {
"notes": "Tipps fuer gute SFX:\n- duration 1.5-3s fuer Attacken\n- cfg_coef 4.0-5.0 = schärferer Sound\n- temperature 0.9-1.0\n- Prompts: sehr konkret beschreiben (material + bewegung + umgebung)"
},
"version": 0.4
}