- nodes.py: Best-Practice Ranges (temperature 0.1-2.0, cfg_coef 0.5-10.0, top_k 10-500, extend_stride 5-28) - workflow_music.json: Parameter Guide als Note-Node, Default-Werte angepasst - workflow_sfx.json: SFX Parameter Guide als Note-Node hinzugefügt - main_menu.gd: Menü-Musik (intro7.mp3) mit Loop und Stop bei Spielstart - Diverse Godot-Projektdateien aktualisiert Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
44 lines
1.1 KiB
Text
44 lines
1.1 KiB
Text
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bfg20q58h3ifm"
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path="res://.godot/imported/right turn 90.fbx-1510f429e9c72d07d6b8f5bd0c243b9d.scn"
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[deps]
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source_file="res://assets/Warrior+Animation/right turn 90.fbx"
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dest_files=["res://.godot/imported/right turn 90.fbx-1510f429e9c72d07d6b8f5bd0c243b9d.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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