- nodes.py: Best-Practice Ranges (temperature 0.1-2.0, cfg_coef 0.5-10.0, top_k 10-500, extend_stride 5-28) - workflow_music.json: Parameter Guide als Note-Node, Default-Werte angepasst - workflow_sfx.json: SFX Parameter Guide als Note-Node hinzugefügt - main_menu.gd: Menü-Musik (intro7.mp3) mit Loop und Stop bei Spielstart - Diverse Godot-Projektdateien aktualisiert Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
90 lines
3 KiB
JSON
90 lines
3 KiB
JSON
{
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"last_node_id": 4,
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"last_link_id": 2,
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"nodes": [
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{
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"id": 1,
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"type": "AudioGen",
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"pos": [50, 100],
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"size": {"0": 480, "1": 330},
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"flags": {},
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"order": 0,
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"mode": 0,
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"inputs": [],
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"outputs": [
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{"name": "audio_file", "type": "AUDIO_PATH", "links": [1], "slot_index": 0}
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],
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"properties": {"Node name for S&R": "AudioGen"},
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"widgets_values": [
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"fast sword swing whoosh attack sound effect combat",
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2.0,
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0,
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1.0,
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4.0,
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250
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]
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},
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{
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"id": 2,
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"type": "AudioUpsample",
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"pos": [580, 100],
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"size": {"0": 300, "1": 120},
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"flags": {},
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"order": 1,
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"mode": 0,
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"inputs": [
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{"name": "audio_file", "type": "AUDIO_PATH", "link": 1}
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],
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"outputs": [
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{"name": "audio_file", "type": "AUDIO_PATH", "links": [2], "slot_index": 0}
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],
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"properties": {"Node name for S&R": "AudioUpsample"},
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"widgets_values": [48000]
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},
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{
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"id": 3,
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"type": "AudioPreview",
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"pos": [930, 100],
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"size": {"0": 250, "1": 80},
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"flags": {},
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"order": 2,
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"mode": 0,
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"inputs": [
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{"name": "audio_file", "type": "AUDIO_PATH", "link": 2}
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],
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"outputs": [],
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"properties": {"Node name for S&R": "AudioPreview"},
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"widgets_values": []
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},
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{
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"id": 4,
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"type": "Note",
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"pos": [1250, 100],
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"size": {"0": 450, "1": 400},
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"flags": {},
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"order": 3,
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"mode": 0,
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"inputs": [],
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"outputs": [],
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"properties": {},
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"widgets_values": ["=== AudioGen SFX Parameter Guide ===\n\n--- Empfohlene Werte ---\n\ntemperature (Default: 1.0)\n 0.9 - 1.0 = praezise, klare Sounds\n 1.0 - 1.2 = mehr Variation\n < 0.5 = robotisch, duenn\n > 1.5 = chaotisch, unbrauchbar\n\ncfg_coef (Default: 3.0)\n 4.0 - 5.0 = schaerfer, praeziser\n 3.0 = ausgewogen\n < 1.5 = ignoriert den Prompt\n > 8.0 = Artefakte\n\ntop_k (Default: 250)\n 200 - 300 = gute Balance\n < 50 = monoton\n > 500 = zu viele Moeglichkeiten\n\nduration\n 1.5 - 3.0s = Attacken, Hits\n 3.0 - 5.0s = Ambient, UI Sounds\n 5.0 - 10s = Laengere Effekte\n\n--- Prompt Tipps ---\n\n- Material + Bewegung + Umgebung\n (metal sword slash, stone impact)\n- Sehr konkret beschreiben\n- Kurz halten: 5-10 Woerter\n- 'sound effect' am Ende hilft\n- Kein Musik-Vokabular nutzen"]
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}
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],
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"links": [
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[1, 1, 0, 2, 0, "AUDIO_PATH"],
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[2, 2, 0, 3, 0, "AUDIO_PATH"]
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],
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"groups": [
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{
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"title": "SFX Pipeline: AudioGen → Upsample 48kHz → Preview",
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"bounding": [30, 65, 1180, 180],
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"color": "#1a3a2a",
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"font_size": 14
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}
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],
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"config": {},
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"extra": {
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"notes": "Tipps fuer gute SFX:\n- duration 1.5-3s fuer Attacken\n- cfg_coef 4.0-5.0 = schärferer Sound\n- temperature 0.9-1.0\n- Prompts: sehr konkret beschreiben (material + bewegung + umgebung)"
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},
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"version": 0.4
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}
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