DungeonCrawler-UE-C/Source/DungeonCrawlerUE/Variant_Combat/AI/EnvQueryContext_Player.cpp
sandr fc08cd0c0b Initial commit – UE5 DungeonCrawler project mit Planung v4.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:17:14 +02:00

18 lines
649 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnvQueryContext_Player.h"
#include "Kismet/GameplayStatics.h"
#include "EnvironmentQuery/EnvQueryTypes.h"
#include "EnvironmentQuery/Items/EnvQueryItemType_Actor.h"
#include "GameFramework/Pawn.h"
void UEnvQueryContext_Player::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
{
// get the player pawn for the first local player
AActor* PlayerPawn = UGameplayStatics::GetPlayerPawn(QueryInstance.Owner.Get(), 0);
check(PlayerPawn);
// add the actor data to the context
UEnvQueryItemType_Actor::SetContextHelper(ContextData, PlayerPawn);
}