DungeonCrawler-UE-C/Source/DungeonCrawlerUE/Variant_Combat/Interfaces/CombatActivatable.h
sandr fc08cd0c0b Initial commit – UE5 DungeonCrawler project mit Planung v4.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:17:14 +02:00

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944 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "CombatActivatable.generated.h"
/**
* Interactable Interface
* Provides a context-agnostic way of activating, deactivating or toggling actors
*/
UINTERFACE(MinimalAPI, NotBlueprintable)
class UCombatActivatable : public UInterface
{
GENERATED_BODY()
};
class ICombatActivatable
{
GENERATED_BODY()
public:
/** Toggles the Interactable Actor */
UFUNCTION(BlueprintCallable, Category="Activatable")
virtual void ToggleInteraction(AActor* ActivationInstigator) = 0;
/** Activates the Interactable Actor */
UFUNCTION(BlueprintCallable, Category="Activatable")
virtual void ActivateInteraction(AActor* ActivationInstigator) = 0;
/** Deactivates the Interactable Actor */
UFUNCTION(BlueprintCallable, Category="Activatable")
virtual void DeactivateInteraction(AActor* ActivationInstigator) = 0;
};