DungeonCrawler-UE-C/Source/DungeonCrawlerUE/DungeonCrawlerUE.Build.cs
sandr fc08cd0c0b Initial commit – UE5 DungeonCrawler project mit Planung v4.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:17:14 +02:00

51 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DungeonCrawlerUE : ModuleRules
{
public DungeonCrawlerUE(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"AIModule",
"StateTreeModule",
"GameplayStateTreeModule",
"UMG",
"Slate"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicIncludePaths.AddRange(new string[] {
"DungeonCrawlerUE",
"DungeonCrawlerUE/Variant_Platforming",
"DungeonCrawlerUE/Variant_Platforming/Animation",
"DungeonCrawlerUE/Variant_Combat",
"DungeonCrawlerUE/Variant_Combat/AI",
"DungeonCrawlerUE/Variant_Combat/Animation",
"DungeonCrawlerUE/Variant_Combat/Gameplay",
"DungeonCrawlerUE/Variant_Combat/Interfaces",
"DungeonCrawlerUE/Variant_Combat/UI",
"DungeonCrawlerUE/Variant_SideScrolling",
"DungeonCrawlerUE/Variant_SideScrolling/AI",
"DungeonCrawlerUE/Variant_SideScrolling/Gameplay",
"DungeonCrawlerUE/Variant_SideScrolling/Interfaces",
"DungeonCrawlerUE/Variant_SideScrolling/UI"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}