DungeonCrawler-UE-C/Plugins/VisualStudioTools/Source/VisualStudioBlueprintDebuggerHelper/VisualStudioBlueprintDebuggerHelper.Build.cs
sandr fc08cd0c0b Initial commit – UE5 DungeonCrawler project mit Planung v4.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:17:14 +02:00

31 lines
901 B
C#

// Copyright 2022 (c) Microsoft. All rights reserved.
using UnrealBuildTool;
public class VisualStudioBlueprintDebuggerHelper: ModuleRules
{
public VisualStudioBlueprintDebuggerHelper(ReadOnlyTargetRules Target) : base(Target)
{
OptimizeCode = CodeOptimization.Never;
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"ApplicationCore",
"AssetRegistry",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"Kismet",
"UnrealEd",
"Slate",
"SlateCore",
"ToolMenus",
"EditorSubsystem",
"MainFrame",
"BlueprintGraph",
"VisualStudioDTE",
"EditorStyle",
"Projects"
});
}
}