DungeonCrawler-UE-C/Source/DungeonCrawlerUE/Variant_Combat/AI/CombatAIController.h
sandr fc08cd0c0b Initial commit – UE5 DungeonCrawler project mit Planung v4.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:17:14 +02:00

27 lines
571 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AIController.h"
#include "CombatAIController.generated.h"
class UStateTreeAIComponent;
/**
* A basic AI Controller capable of running StateTree
*/
UCLASS(abstract)
class ACombatAIController : public AAIController
{
GENERATED_BODY()
/** StateTree Component */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components", meta = (AllowPrivateAccess = "true"))
UStateTreeAIComponent* StateTreeAI;
public:
/** Constructor */
ACombatAIController();
};