Redesign Klassenauswahl mit Portraits und Klassen-Lore

- class_selection_menu.tscn: Vollbild-Layout mit dunklem Hintergrund
- class_selection_menu.gd: Karten dynamisch per Code erzeugt mit Portrait,
  Lore-Text, Gameplay-Beschreibung, Flavor-Zitat, Stats und Auswahl-Button
- Drei Klassen-Portraits hinzugefügt: Warrior.png, Schurke.png, Magier.png
- Hover- und Auswahl-Highlighting per StyleBoxFlat

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Andre 2026-03-19 22:34:27 +01:00
parent 48bfe1a83f
commit cbf50b56bf
11 changed files with 491 additions and 114 deletions

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@ -8,74 +8,211 @@ const WARRIOR_CLASS = preload("res://classes/warrior.tres")
const ROGUE_CLASS = preload("res://classes/rogue.tres") const ROGUE_CLASS = preload("res://classes/rogue.tres")
const MAGE_CLASS = preload("res://classes/mage.tres") const MAGE_CLASS = preload("res://classes/mage.tres")
var selected_class: CharacterClass = null const WARRIOR_PORTRAIT = preload("res://assets/Icons/Warrior.png")
const ROGUE_PORTRAIT = preload("res://assets/Icons/Schurke.png")
const MAGE_PORTRAIT = preload("res://assets/Icons/Magier.png")
@onready var panel = $Panel const CLASS_DATA = [
@onready var warrior_btn = $Panel/VBoxContainer/ClassButtons/WarriorBtn {
@onready var rogue_btn = $Panel/VBoxContainer/ClassButtons/RogueBtn "key": "warrior",
@onready var mage_btn = $Panel/VBoxContainer/ClassButtons/MageBtn "name": "Krieger",
@onready var start_btn = $Panel/VBoxContainer/StartBtn "res": null, # filled in _ready
@onready var class_info = $Panel/VBoxContainer/ClassInfo "portrait": null,
@onready var stats_label = $Panel/VBoxContainer/StatsLabel "description": "Meister des Nahkampfs.\nHohe Rüstung und rohe Stärke.\nNutzt Wut als Ressource.",
"lore": "Einst ein einfacher Söldner, der die falschen Leute bestahl. Er überlebte das Massaker an seiner Kompanie als Einziger — nicht durch Glück, sondern weil er zu wütend war, um zu sterben. Seitdem trägt er die Narben seiner Gefallenen auf der Haut und ihre Namen auf der Klinge.",
"flavor": "\"Die Toten schreien nicht. Ich schreie für sie.\""
},
{
"key": "rogue",
"name": "Schurke",
"res": null,
"portrait": null,
"description": "Schnell und tödlich.\nNah- und Fernkampf.\nNutzt Energie als Ressource.",
"lore": "Aufgewachsen in den Kanalrohren der Unterstadt, lernte sie früh: Wer zuerst gesehen wird, verliert. Die Gilde der Stille formte sie zur Waffe — bis sie erkannte, dass sie selbst das Ziel war. Seitdem arbeitet sie für sich. Und für einen sehr hohen Preis.",
"flavor": "\"Ich war schon hier, bevor du mich bemerkt hast.\""
},
{
"key": "mage",
"name": "Magier",
"res": null,
"portrait": null,
"description": "Meister der Arkanen Künste.\nElementarmagie und Kontrolle.\nNutzt Mana als Ressource.",
"lore": "Er war Hofgelehrter, bis er in verbotenen Archiven Worte las, die nicht für Sterbliche bestimmt waren. Die Akademie verbrannte seine Bücher. Das Feuer übernahm er — und alles andere, was sie ihm zu nehmen versuchten. Wissen hat seinen Preis. Er zahlt ihn gerne.",
"flavor": "\"Das Universum ist Text. Ich lerne noch, es umzuschreiben.\""
}
]
var selected_class: CharacterClass = null
var _cards: Array = []
@onready var card_container = $Background/CardContainer
@onready var start_btn = $Background/BottomBar/StartBtn
# Farben für Karten-Zustände
const COLOR_CARD_DEFAULT = Color(0.10, 0.08, 0.13, 1.0)
const COLOR_CARD_HOVER = Color(0.14, 0.11, 0.18, 1.0)
const COLOR_CARD_SELECTED = Color(0.18, 0.13, 0.25, 1.0)
const COLOR_BORDER_DEFAULT = Color(0.25, 0.20, 0.35, 1.0)
const COLOR_BORDER_SELECTED = Color(0.85, 0.65, 0.10, 1.0)
func _ready(): func _ready():
# Spiel pausieren während Menü offen
get_tree().paused = true get_tree().paused = true
process_mode = Node.PROCESS_MODE_ALWAYS process_mode = Node.PROCESS_MODE_ALWAYS
# Buttons verbinden CLASS_DATA[0]["res"] = WARRIOR_CLASS
warrior_btn.pressed.connect(_on_warrior_selected) CLASS_DATA[0]["portrait"] = WARRIOR_PORTRAIT
rogue_btn.pressed.connect(_on_rogue_selected) CLASS_DATA[1]["res"] = ROGUE_CLASS
mage_btn.pressed.connect(_on_mage_selected) CLASS_DATA[1]["portrait"] = ROGUE_PORTRAIT
CLASS_DATA[2]["res"] = MAGE_CLASS
CLASS_DATA[2]["portrait"] = MAGE_PORTRAIT
for i in CLASS_DATA.size():
var card = _build_card(CLASS_DATA[i], i)
card_container.add_child(card)
_cards.append(card)
start_btn.pressed.connect(_on_start_pressed) start_btn.pressed.connect(_on_start_pressed)
# Start-Button deaktiviert bis Klasse gewählt
start_btn.disabled = true start_btn.disabled = true
class_info.text = "Wähle eine Klasse!"
stats_label.text = ""
func _on_warrior_selected():
selected_class = WARRIOR_CLASS
_update_selection("Krieger", WARRIOR_CLASS)
_highlight_button(warrior_btn)
func _on_rogue_selected(): func _build_card(data: Dictionary, idx: int) -> Panel:
selected_class = ROGUE_CLASS var card = Panel.new()
_update_selection("Schurke", ROGUE_CLASS) card.custom_minimum_size = Vector2(340, 580)
_highlight_button(rogue_btn) card.size_flags_horizontal = Control.SIZE_EXPAND_FILL
func _on_mage_selected(): var style = StyleBoxFlat.new()
selected_class = MAGE_CLASS style.bg_color = COLOR_CARD_DEFAULT
_update_selection("Magier", MAGE_CLASS) style.border_width_left = 2
_highlight_button(mage_btn) style.border_width_top = 2
style.border_width_right = 2
style.border_width_bottom = 2
style.border_color = COLOR_BORDER_DEFAULT
style.corner_radius_top_left = 10
style.corner_radius_top_right = 10
style.corner_radius_bottom_right = 10
style.corner_radius_bottom_left = 10
card.add_theme_stylebox_override("panel", style)
card.set_meta("style", style)
card.set_meta("idx", idx)
func _update_selection(cls_name: String, char_class: CharacterClass): var vbox = VBoxContainer.new()
var main_stat_name = "" vbox.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT, Control.PRESET_MODE_MINSIZE, 16)
match char_class.main_stat: vbox.add_theme_constant_override("separation", 14)
CharacterClass.MainStat.STRENGTH: card.add_child(vbox)
main_stat_name = "Stärke"
CharacterClass.MainStat.AGILITY:
main_stat_name = "Beweglichkeit"
CharacterClass.MainStat.INTELLIGENCE:
main_stat_name = "Intelligenz"
class_info.text = cls_name + " - Haupt-Stat: " + main_stat_name # Portrait
stats_label.text = "STR: " + str(char_class.base_strength) + " AGI: " + str(char_class.base_agility) + " INT: " + str(char_class.base_intelligence) + " STA: " + str(char_class.base_stamina) var portrait = TextureRect.new()
portrait.texture = data["portrait"]
portrait.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
portrait.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
portrait.custom_minimum_size = Vector2(0, 280)
portrait.size_flags_horizontal = Control.SIZE_EXPAND_FILL
portrait.size_flags_vertical = Control.SIZE_EXPAND_FILL
vbox.add_child(portrait)
# Klassenname
var name_label = Label.new()
name_label.text = data["name"]
name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
name_label.add_theme_font_size_override("font_size", 26)
vbox.add_child(name_label)
# Trennlinie
var sep = HSeparator.new()
vbox.add_child(sep)
# Lore
var lore = Label.new()
lore.text = data["lore"]
lore.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
lore.add_theme_font_size_override("font_size", 12)
lore.modulate = Color(0.85, 0.82, 0.75, 1.0)
lore.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
lore.size_flags_vertical = Control.SIZE_EXPAND_FILL
vbox.add_child(lore)
# Trennlinie 2
var sep2 = HSeparator.new()
vbox.add_child(sep2)
# Gameplay Beschreibung
var desc = Label.new()
desc.text = data["description"]
desc.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
desc.add_theme_font_size_override("font_size", 13)
desc.modulate = Color(0.7, 0.85, 0.7, 1.0)
desc.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
vbox.add_child(desc)
# Flavor Text
var flavor = Label.new()
flavor.text = data["flavor"]
flavor.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
flavor.add_theme_font_size_override("font_size", 11)
flavor.modulate = Color(0.7, 0.6, 0.4, 1.0)
flavor.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
vbox.add_child(flavor)
# Stats
var stats = Label.new()
var char_class: CharacterClass = data["res"]
stats.text = "STR %d | AGI %d | INT %d | STA %d" % [
char_class.base_strength, char_class.base_agility,
char_class.base_intelligence, char_class.base_stamina
]
stats.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
stats.add_theme_font_size_override("font_size", 12)
stats.modulate = Color(0.8, 0.8, 0.8, 1.0)
vbox.add_child(stats)
# Auswählen-Button
var btn = Button.new()
btn.text = "Auswählen"
btn.add_theme_font_size_override("font_size", 16)
btn.pressed.connect(_on_card_selected.bind(idx))
vbox.add_child(btn)
# Hover
card.mouse_entered.connect(_on_card_hover.bind(idx, true))
card.mouse_exited.connect(_on_card_hover.bind(idx, false))
card.mouse_filter = Control.MOUSE_FILTER_STOP
return card
func _on_card_selected(idx: int):
selected_class = CLASS_DATA[idx]["res"]
for i in _cards.size():
var s: StyleBoxFlat = _cards[i].get_meta("style")
if i == idx:
s.bg_color = COLOR_CARD_SELECTED
s.border_color = COLOR_BORDER_SELECTED
s.border_width_left = 3
s.border_width_top = 3
s.border_width_right = 3
s.border_width_bottom = 3
else:
s.bg_color = COLOR_CARD_DEFAULT
s.border_color = COLOR_BORDER_DEFAULT
s.border_width_left = 2
s.border_width_top = 2
s.border_width_right = 2
s.border_width_bottom = 2
start_btn.disabled = false start_btn.disabled = false
func _highlight_button(active_btn: Button):
# Alle Buttons zurücksetzen func _on_card_hover(idx: int, hovering: bool):
warrior_btn.modulate = Color(1, 1, 1) var card = _cards[idx]
rogue_btn.modulate = Color(1, 1, 1) var s: StyleBoxFlat = card.get_meta("style")
mage_btn.modulate = Color(1, 1, 1) var is_selected = (selected_class == CLASS_DATA[idx]["res"])
# Aktiven Button hervorheben if is_selected:
active_btn.modulate = Color(1, 0.8, 0.2) return
s.bg_color = COLOR_CARD_HOVER if hovering else COLOR_CARD_DEFAULT
func _on_start_pressed(): func _on_start_pressed():
if selected_class == null: if selected_class == null:
return return
# Signal senden und Menü schließen
class_selected.emit(selected_class) class_selected.emit(selected_class)
get_tree().paused = false get_tree().paused = false
queue_free() queue_free()

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@ -2,79 +2,79 @@
[ext_resource type="Script" path="res://class_selection_menu.gd" id="1_menu"] [ext_resource type="Script" path="res://class_selection_menu.gd" id="1_menu"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bg"]
bg_color = Color(0.04, 0.04, 0.07, 1.0)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bottom"]
bg_color = Color(0.06, 0.05, 0.10, 0.9)
[node name="ClassSelectionMenu" type="CanvasLayer"] [node name="ClassSelectionMenu" type="CanvasLayer"]
script = ExtResource("1_menu") script = ExtResource("1_menu")
[node name="Panel" type="Panel" parent="."] [node name="Background" type="Panel" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_styles/panel = SubResource("StyleBoxFlat_bg")
[node name="Title" type="Label" parent="Background"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 0.0
offset_top = 40.0
offset_bottom = 100.0
theme_override_font_sizes/font_size = 52
text = "Wähle deine Klasse"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CardContainer" type="HBoxContainer" parent="Background"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.1
anchor_top = 0.12
anchor_right = 0.9
anchor_bottom = 0.88
offset_left = 0.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 0.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 40
alignment = 1
[node name="BottomBar" type="Panel" parent="Background"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.0
anchor_top = 0.88
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 0.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 0.0
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_bottom")
[node name="StartBtn" type="Button" parent="Background/BottomBar"]
layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = -200.0 offset_left = -150.0
offset_top = -180.0 offset_top = -30.0
offset_right = 200.0 offset_right = 150.0
offset_bottom = 180.0 offset_bottom = 30.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_font_sizes/font_size = 22
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 15
[node name="Title" type="Label" parent="Panel/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 28
text = "Wähle deine Klasse"
horizontal_alignment = 1
[node name="ClassButtons" type="HBoxContainer" parent="Panel/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 20
alignment = 1
[node name="WarriorBtn" type="Button" parent="Panel/VBoxContainer/ClassButtons"]
custom_minimum_size = Vector2(100, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Krieger"
[node name="RogueBtn" type="Button" parent="Panel/VBoxContainer/ClassButtons"]
custom_minimum_size = Vector2(100, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Schurke"
[node name="MageBtn" type="Button" parent="Panel/VBoxContainer/ClassButtons"]
custom_minimum_size = Vector2(100, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 16
text = "Magier"
[node name="ClassInfo" type="Label" parent="Panel/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "Wähle eine Klasse!"
horizontal_alignment = 1
[node name="StatsLabel" type="Label" parent="Panel/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = ""
horizontal_alignment = 1
[node name="StartBtn" type="Button" parent="Panel/VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
theme_override_font_sizes/font_size = 20
disabled = true disabled = true
text = "Spiel starten" text = "Spiel starten"