Commit graph

4 commits

Author SHA1 Message Date
ee9636684d ComfyUI: MusicGenLong Node fuer nahtlose lange Musik
- MusicGenLong: generiert beliebig lange Musik via generate_continuation
- Segmente mit Crossfade zusammengefuegt, kein Qualitaetsverlust
- workflow_music.json: MusicGenLong oben (60-120s), MusicGen unten (10-30s)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 15:30:03 +01:00
4feff43758 ComfyUI AudioCraft: verbesserte Nodes + Workflow Template
- nodes.py: temperature, cfg_coef, top_k, extend_stride Parameter
- AudioUpsample Node: 16kHz/32kHz -> 48kHz fuer bessere Qualitaet
- AudioPreview Node: Vorschau direkt in ComfyUI UI
- workflow_game_audio.json: Template mit Musik + SFX Pipeline
- Standardmodell: musicgen-stereo-medium (besserer Sound)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 14:22:45 +01:00
458be01cde ComfyUI AudioCraft: OUTPUT_NODE Fix, API Support, HuggingFace Cache
- OUTPUT_NODE = True fuer MusicGen und AudioGen (ComfyUI API funktioniert jetzt)
- generate_via_api.py: Audio direkt ueber ComfyUI REST API generieren
- docker-compose.yml: hf_cache Volume fuer persistente Modelle nach Neustart
- Menü Musik und alle Krieger Attacken-Sounds generiert

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 18:26:57 +01:00
f3c895ac43 Add ComfyUI AudioCraft custom nodes und Game Audio Workflow
- comfyui_audiocraft: eigene MusicGen + AudioGen Nodes
- workflow_game_audio.json: vorgefertigter Workflow fuer Dungeon Musik und Sound Effects

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 17:55:54 +01:00