Schwert (medieval_sword.glb) wird zur Laufzeit an mixamorig_RightHand gehängt. Modell erscheint/verschwindet beim Ausrüsten/Ablegen. Equipment-Ressource um model_scene Property erweitert. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
14 lines
612 B
Text
14 lines
612 B
Text
[gd_resource type="Resource" script_class="Equipment" load_steps=4 format=3 uid="uid://vprfv2phlcbc"]
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[ext_resource type="Script" uid="uid://re0xiie1udfq" path="res://equipment.gd" id="1_equipment"]
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[ext_resource type="Texture2D" uid="uid://bi7sh66txlj1c" path="res://icons/iron_sword_icon.svg" id="2_icon"]
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[ext_resource type="PackedScene" uid="uid://8klqbvdg43b3" path="res://assets/Weapons/medieval_sword.glb" id="3_model"]
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[resource]
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script = ExtResource("1_equipment")
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item_name = "Eisenschwert"
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strength = 2
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min_damage = 3
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max_damage = 6
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model_scene = ExtResource("3_model")
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icon = ExtResource("2_icon")
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