DungeonCrawler-UE-C/Content
sandr ba6d8e67d3 Debug collision issue: add overlap buffer fix and socket tracking
OverlapBuffer als lokale Variable, OwnerRoom-Remove, RandomStream-Verdrahtung,
SnapRetryCount-Limit und While-Loop Failure-Pins verbunden.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-12 22:36:19 +02:00
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__ExternalActors__ MI_BaseFlat Material hinzugefügt, Level-Actor aktualisiert 2026-04-12 01:36:51 +02:00
__ExternalObjects__ Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
Characters/Mannequins Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
Dungeon Debug collision issue: add overlap buffer fix and socket tracking 2026-04-12 22:36:19 +02:00
Input Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
LevelPrototyping Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
ThirdPerson Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
Variant_Combat Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
Variant_Platforming Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00
Variant_SideScrolling Initial commit – UE5 DungeonCrawler project mit Planung v4.2 2026-04-11 22:17:14 +02:00