DungeonCrawler-UE-C/Source/DungeonCrawlerUE/Variant_Combat/AI/EnvQueryContext_Danger.h
sandr fc08cd0c0b Initial commit – UE5 DungeonCrawler project mit Planung v4.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:17:14 +02:00

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583 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryContext.h"
#include "EnvQueryContext_Danger.generated.h"
/**
* UEnvQueryContext_Danger
* Returns the enemy character's last known danger location
*/
UCLASS()
class DUNGEONCRAWLERUE_API UEnvQueryContext_Danger : public UEnvQueryContext
{
GENERATED_BODY()
public:
/** Provides the context locations or actors for this EnvQuery */
virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const override;
};