fix: Wut-Generierung Heavy Strike von 20 auf 10 reduziert

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Andre 2026-03-19 21:24:11 +01:00
parent b4d37a7836
commit 6b9fc3f0d6

View file

@ -663,7 +663,7 @@ func _do_heavy_strike():
return
var damage = randi_range(10, 15) + int(strength * 0.5)
target.take_damage(damage)
_gain_rage(20)
_gain_rage(10)
skill_cooldowns["heavy_strike"] = HEAVY_STRIKE_COOLDOWN
trigger_global_cooldown()
start_autoattack()