fix: Wut-Generierung Heavy Strike von 20 auf 10 reduziert
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -663,7 +663,7 @@ func _do_heavy_strike():
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return
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return
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var damage = randi_range(10, 15) + int(strength * 0.5)
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var damage = randi_range(10, 15) + int(strength * 0.5)
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target.take_damage(damage)
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target.take_damage(damage)
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_gain_rage(20)
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_gain_rage(10)
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skill_cooldowns["heavy_strike"] = HEAVY_STRIKE_COOLDOWN
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skill_cooldowns["heavy_strike"] = HEAVY_STRIKE_COOLDOWN
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trigger_global_cooldown()
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trigger_global_cooldown()
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start_autoattack()
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start_autoattack()
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